Showing posts with label Nintendo. Show all posts
Showing posts with label Nintendo. Show all posts

Thursday, June 8, 2017

A Non-Gamer, Non-Zelda Fan’s First Steps into Hyrule

Before we begin, a caveat: I’m not a Legend of Zelda fan. Or rather, I wasn’t, until I started playing Breath of the Wild last Monday and finished it after four-and-a-half fourteen-hour days of gallivanting about in Hyrule, but this is to say that I am a novice in Hyrule, and have only a little knowledge of continuity or the overarching lore of the series.

But that barely hampered my joy as I plugged my roommate’s (Stephan) Switch into the TV, ready to enjoy my first game in ages. It had been a grueling semester, I had a week off in between the end of classes and going to work full-time for the summer, and I was ready to plunge myself into the world as quickly and as deeply as possible. In addition to not being a Zelda fan, it’s also hard for me to call myself a gamer, since I really don’t play games much because of time constraints, but the heft of a controller still felt familiar in my hands though it’d been years since I’d played a proper narrative game that wasn’t just reflexes or strategy. And so I settled myself on the couch, awoke from a magical sleep, and proceeded to roll, jump, and whistle about this mysterious dark chamber that I (Link?) found myself in.



It didn’t take long to get into the action. There was the tutorial, of course, darting about from shrine to shrine to acquire the tools needed to solve future puzzles while following the instructions of a mysterious old man who yelled at me for stealing his apples but then chuckled and said I could have them, walking through the Temple of Time (still in my underwear—it took me a few hours of gameplay to figure out how to wear clothes) and feeling a strange sense of awe in the crumbled moss, trading clumsy blows with bokoblins while I figured out combat mechanics, but soon I found myself on the roof of the temple with the old man.

Then, with a touch that really made it that sort of electric, galvanizing fantasy, the old man threw off his beggar’s robes and revealed himself as the King. And of course, you knew he was gonna do that from the beginning. Any student of Lord of the Rings knows that any wise old man with a beard is a wizard or king, and if they’re in rags, that just means they’re in disguise—but isn’t there always still that little bit of you that always gets excited when it happens, no matter how obvious it’s foreshadowed? It made me scream quietly to myself at midnight as he sternly asked me—a king does not beg—to undo the evil Ganon had wrought upon Hyrule. And if I only know a little now, I knew nothing then, not who Ganon or Zelda was, not what Hyrule was like, not what Kakariko Village was, but I was still overjoyed to sail out over this bright new world and do my best to right what wrongs I could.

But Breath of the Wild, unlike most Zelda games (or so I’m told), is very open-world compared to the others, and I’m very bad at directions, so I quickly got lost, which wasn’t honestly too bad. After getting a little more introductory stuff out of the way, I headed west to Hateno Village to repair the magical tablet that is your key to the world, but instead of the southern road that would’ve taken me past inns, stables, and to Hateno Village, I took a northern road through a beautiful abandoned city (Lanaryu—it drips so pleasantly off the tongue) and left me on the wrong side of a mountain range. I tried to just say “Heck it, I’m here already” and climb the somehow-important Mt. Lanaryu before backtracking, but it was too cold for Link to climb in just his boxers. Frustrated by that and not wanting to go back and waste an hour in backtracking, I ate sixteen spicy peppers (a trend I believe Skyrim started, heroes gorging themselves in times of need) and clambered half-naked over a mountain and to Hateno Village, a sleepy little town by the sea with the world’s foremost expert in ancient magical tablets.

After short little scene with the expert, a little centenarian who reverse-aged herself to look like a toddler, I was off and set with the simple task of destroying Ganon, who for right now appeared as a plum-colored miasma around Hyrule Castle. And there are people that speedrun the game, flying straight from the tutorial to the final boss and beating the whole thing in about 40 or 50 minutes, which is about the time that it would take me to defeat a single dungeon, But while I knew I needed to beat it quickly, I also wanted to explore it as fully as possible, leaving with as much of a complete image of this world as I could. 

But then there was the thing: I was out of the tutorial and off the rails, and I wasn’t sure what to do, which I think is where the game really began to open up for me. Link as a character is traditionally silent, at least according to my sources, and so, unlike the Final Fantasy series where the main characters have dialogue, Link is a blank slate for you to project yourself onto. In this game, too, he’s not only mute but amnesiac, making his own personality even less of a factor in determining what to do.

My roommate, when he hit this point, started delving into side quests immediately, flitting about from town to town bearing loads of apples or goat butter to make the little people happy. A coworker I know actually did just rush Ganon, which took him about five hours of struggling and sneaking about before his wife told him there was more to the game (he’s a very straight-forward type of guy) and he made a new file to really explore. Myself, I really love exploring, so I hoofed my way across the realm to the top of each tower, which works like how they did in Assassin’s Creed—by climbing to the top, you reveal a part of the map.


That may sound anti-climactic, honestly, if you think of it as a just a stunted form of cartography. But in actual terms, what that translated to was traveling into unknown, fantastical territory, having to sneak past hordes of moblins and wizzrobes tucked behind amateur fortifications or find a way through toxic, boiling mud and bottomless pits to reach the tower, which was always worth it. The view was nice, sometimes the red clay mountains of the Gerudo, sometimes the mosaic of forests and ponds of Hyrule proper, and occasionally there was a person at the top (oftentimes stuck there), but to me, it’s hard to do anything without knowing where you are and what’s around you.

From up there, you could see everything, literally everything—labyrinths, dungeons, secrets of all sorts, and from my seat on the couch I could look out of my fourth-floor window and look out at my sleepy little town, the bar across the street mainly empty, the glow of a Wal-Mart in the distance, and I wonder: what secrets or hidden places lie in my own town that I’ve yet to explore? What side quests or new responsibilities, like new friends or jobs or projects, await me, that I might be able to see from here?

But for now, I put them all away and retreat from the world. I have a kingdom to save and four souls to set free. 

Have your journeys into Hyrule been the same?

Tuesday, June 6, 2017

Fandom of the Month Club Unboxing: May 2017


Hello, everyone! This is the monthly segment "Fandom of the Month Club Unboxing"! Fandom of the Month Club is a mailing service where you pay a monthly subscription fee to receive a box full of geeky goodies. I've been subscribed since May 2016, and I have received Sherlock, Lord of the Rings, Wizard of Oz, and Harry Potter-themed boxes, among others. Everything in the boxes is exclusive to Fandom of the Month Club and it's a surprise every time! This is a geek girl's dream.


This month's box is The Legend of Zelda: Ocarina of Time-themed and it includes:
  • Ocarina of Time Zipper Pouch
  • Navi Magnet
  • Song of Time Necklace
  • Rupees Bracelet
  • Triforce Studs
  • Hyrulian Shield Ring



Ocarina of Time Zipper Pouch:

This cloth zipper pouch has a simple loop for holding. It's the perfect size for change, credit cards, cash, and other small handbag items. This month's features a minimalist design of young Link and the titular Ocarina of Time. I love the simplicity of the design and the positioning of Link and the ocarina without either feeling crowded. I also like seeing Link's Deku shield.



Navi Magnet:

This 3 1/2" by 2" magnet is perfect for hanging pictures or important notes on your fridge or whiteboard. It has a glossy finish, which will protect it from water and stains. On this one we have our favorite fairy companion Navi with her infamous line "Hey listen!!!" I like that she's on a simple black background that makes her look like she's almost glowing.


Song of Time Necklace:

This silver- and gold-colored necklace has a tiny ocarina and the actual pattern of the Song of Time from the game! How creative is that? The little ocarina is very detailed, even with all of the holes in the right places. The notes for the Song of Time are arranged on the necklace in the right order and even the right heights from the pattern! The necklace does have a little weight to it, but I believe that'll help it from the annoying turning around to show the clasp on your neck.



Rupees Bracelet:

This is a simple silver chain with three rupees: the green worth one rupee, the blue worth five rupee, and the red worth twenty rupee for all of your Hyrule spending needs.


Triforce Studs:

These studs have a gold-colored base with little triangular yellow gems. They're definitely a girly take on the quintessential triforce of the game series.


Hyrulian Shield Ring:

This is my favorite item of the box! This ring is so detailed with all of the intricacies of the Hyrulian Shield, colored with blue and red resin. It also fit perfectly with no adjusting when I slipped it on, though it does have the option of being adjustable. The shield is the perfect size, not being too big to impair finger movement. I love it!

10 out of 10

This has to be one of my favorite boxes I've ever received. I'll definitely use every item, and each of them is well-made and fashionable. It got a squee from me! If you want to subscribe to Fandom of the Month Club, you can on their website for $13 a month, not including shipping. (It costs me about $17 total including shipping.) It's a worthwhile investment, and if you don't like a fandom, the items make great presents for someone else!

Are you part of this fandom? Which of these items is your favorite?

Sunday, August 14, 2016

Gamers' Getaway: A Look at Video Game Islands


Summer is nearing an end, but that doesn’t mean we have to stop vacationing.  In fact, a pleasant vacation spot can be found in your very own living room. We turn to video games (just like we do books) for an easy alternative to getting away.

Here is an examination of various video game islands. I've included a guess of how much a vacation would cost*, what kinds of food one might find, and some possible attractions. So sit back, relax, and game on. 

*cost: $ (cheap) $$ (moderate) $$$ (expensive)

1. Outset Island (The Legend of Zelda: The Wind Waker


Cost

Food
Pig, chicken, or fish dish
Lon Lon milk 
Baked apple
Hearty wild greens

Attractions 

To Do 
Swim, sail, pig chase, deal with klepto bird and/or pirates, begin an adventure, and sword fight

To See
Trees, Fairy Forest, and Jabu Jabu's Cave


2. Besaid Island (Final Fantasy X and X-2)


COST
$

FOOD
Potion
Phoenix down
Fiend meat
Fish
Chocobo eggs

ATTRACTIONS

To Do 
Play Blitzball, fight fiends, join the crusaders, pray at the temple and/or study to become a summoner, lose all your memories and wake up on the shores of the island, and have reunions

To See
The Temple of Yevon (Besaid), hidden areas in waterfalls, and scattering of ruins


3. Destiny Islands (Kingdom Hearts series)

Cost
$

Food
Paopu Fruit
Coconuts (the yellow kind)
Fish
Mushrooms
Sea salt ice cream (when available)

Attractions 

To Do 
Become a keyblade master, build a raft, spar with islanders, make lucky charms (wayfinders), watch the sunset, race, zip-line, and embark on an epic adventure to other worlds

To See
Secret place (where you can meet hooded creepy dude), an odd looking raft, two islands for the price of one (main island and island for children), and the destruction of the world 



4. Isle Delfino (Super Mario Sunshine)



Cost
$$

Food
Mushrooms
Stars
Yoshi eggs

Attractions

To Do 
Shop, fish, not get thrown into the volcano, play squirt gun, and jet ski

To See
Volcano, mini island, waterway, and bell tower


Zack Island (Dead or Alive series)


Cost
$$$

Food
Cream puffs
Oshiroku (red bean soup)
Blancmange (creamy geletin dish with almond flavoring)
Sachertorte (chocolate cake) 

Attractions 

To Do 
Explore jungle, play beach volleyball, gamble, ride on ferris wheel, shop, dance, swim (in pool or ocean), water slide, and take pictures

To See
Beach volleyball games, lovely beach scenes, and an expansive jungle 

(source)

Would you vacation to any of these islands? Do you have a gamer getaway that wasn't mentioned?


Sunday, May 22, 2016

Fire Emblem Favorites: Of Birthrights and Love

As few spoilers as possible. Ending not disclosed. 

After purchasing a 3DS, the first game I had to buy was Fire Emblem Fates: Birthright. (Warning:  I’m new to the Fire Emblem fandom, so bear with me.)

For those of you who know only a little about the game and have been meaning to play it, you may have a few questions.  After all, both new games are called Fire Emblem Fates. So, why is one called Birthright and one Conquest?  You may be wondering, are they two versions of the same game (like Pokemon Black and White)?  Well, to keep it simple (or as simple as possible), Birthright and Conquest follow the same story up until a certain point.  Your avatar is a prince/princess of a realm called Nohr that is very much like a Western medieval kingdom. You eventually find out that you’re actually a prince/princess of another realm named Hoshido that is likened to feudal Japan. Your adopted father stole you from the Hoshido royal family because you possess magical dragon-changing powers. (Did someone say dragon?! Huzzah, a dragon game!!)

The games diverge when the main character is given a choice to either stay in Nohr with a family they've known all their life or leave for Hosido with a family (the one they're related to by blood) that they've only just met. Birthright is the story of how the player chooses the family the avatar is related to and Conquest is the story of staying in Nohr. Since I haven’t played Conquest yet, I can’t say for sure, but I’ve heard that Birthright has a story that is much more virtuous in a sense (think the Light Side), while Conquest's story is quite morally gray (think more Dark Side). Of course, keep in mind that nothing is purely good or purely evil.

Either way, both games play as turn-based RPGs and double as a kind of dating simulation (you have to pair characters with other characters to give them more powerful attacks). Because of this, the game has an interesting set of people populating the world. So, in honor of this amazing cast of characters, I’d like to take the time now to list my top three favorites in Fire Emblem: Birthright.

3. Subaki 


Subaki is the guardian of the player's younger sister, Princess Sakura. Gliding around on a Pegasi (think Pegasus), he is the epitome of beauty and grace. He's also a complete and utter perfectionist. There is a scene where the avatar hears Subaki’s stomach growl. Subaki refuses to show weakness, so he covers it up, and later on, the avatar sees him stuffing his face full of food, so much so that it may endanger Subaki's health. Because he must be the best in everything, this can sometimes come off as obnoxious or rude. But he doesn’t mean to be! In fact, he’s caring and tender in his own way. Plus, it’s always amusing to hear what he has to say in battle.  For example, if you let Subaki die in battle, he says, "Well, this is just...What's the opposite of perfect?" Ah, so true to character, even when injured in battle. 

Speaking of battle, Subaki is always my go-to for a character who can travel quickly over the battleground. He’s a heavy hitter and is (usually) lucky enough not to die the first time an archer shoots at him. (*sigh* All the Sky Knights die when pitted against an archer.  *shakes fist at Lady Luck*)  

2. Azura


Azura was a princess of Nohr, who was captured and taken hostage by Hoshido. Although, you learn that she doesn’t mind this situation one bit, explaining that Hoshido is much more pleasant to live in. Over the course of the game, the Avatar develops a very deep connection with Azura. Even at the beginning, when the main character transforms into a dragon for the first time, it is Azura who calms the avatar with a song (a catchy song to boot). It’s then you learn that Azura is a songstress who carries magic in her voice. Her song can heal and help the various characters along the way. However, you learn that it is a double edged sword.

In battle, Azura is EXTREMELY useful. She is a songstress, and as such is able to sing a tune that gives a character another turn. Azura is quite powerful in this regard; however, she doesn’t have the most health in the game, so enemies are always targeting her. Good thing she can dodge fairly well.

1.  Kaze



So, my avatar ended up falling for, marrying, and having children with Kaze. He’s a ninja that you meet at the beginning of the game and end up saving from your adopted father’s merciless actions. He’s polite, and the ladies like him...a lot.

At first, Kaze seems like the perfect ninja: ever vigilant, stoic, and mysterious. But as the story progresses (and the player chooses the right options), Kaze opens up and lets his heart melt for the avatar. Kaze’s family has been serving the Hoshido royal family for ages, and if the player chooses, he eventually pledges his services to the avatar as a retainer.

Because of his sweet disposition and caring attitude (underneath that hard ninja shell), it’s almost too easy for the avatar to accidentally fall in love with him.

During battles, I always pair Kaze with my character. (They make an unstoppable team.)  As a ninja, Kaze is nimble and dodges attacks quite easily. He usually deals two hits in one battle and is able to throw his shuriken from far enough away that the enemy can’t attack back. Quite useful, huh? 

Honorable Mention: Ryoma



Ryoma is the avatar's big brother and heir to the Hoshido throne. He is all calm and collected grace, a figure of pure royalty. You don’t end up welcoming Ryoma into your party until much later on in the game. 

But after a few battles with him, I realized why. He’s a beast in combat! He’s my trump card, that’s for sure! Brute force and unbelievable luck make him, by far, the most powerful character in the game (sometimes even better than the avatar). There was this one battle where he was the only one left standing against maybe 10 other people. He still won! So, if I want to win a battle, I need only add Ryoma to my party.

Which Fire Emblem Fates game is your favorite? Do you have any favorite characters from either?



Wednesday, March 9, 2016

5 Reasons You Should Play Yoshi's Woolly World

What happens to a world of yarn dinosaurs when an evil, yarn magician-turtle kidnaps all the yarn dinosaurs, turning them into yarn bundles and scattering them across various worlds?

Well, Yoshi's Woolly World aims to explore this concept and more. As a Yoshi made out of yarn, you travel from world-to-world collecting the yarn bundles in order to craft new Yoshi designs and defeat the evil magikoopa Kamek. If you're searching for a fun, new game to play on your Wii U, this game is definitely for you. Here's why.


1. It's like Super Mario Bros but with Yoshi
Yoshi's Woolly World plays along the same vein of the Super Mario games. You travel from level to level within themed worlds, using similar controls to collect yarn bundles and defeat enemies. The only differences are the various power-ups and abilities the woolly Yoshis possess. Yoshi can obviously eat things like regular Yoshi can, but woolly Yoshi can also turn anything eaten into yarn balls, which trail behind woolly Yoshi. These come in handy to throw at things either to create wool platforms or objects, collect beads and yarn bundles, or to destroy enemies.


Basically, this game is an adorable spin on the well-known Mario world, which brings me to my next point.

2. It's easy
The game is pretty easy to play. Sure, there are moments where you have to figure out where things are. There are moments where you miss one of the collectibles and have to replay the entire level in order to find it. But for the most part, the game is easy to play and understand. As much as I love playing video games, sometimes I can be really horrible at them. Mario games fall into the category of "games Jaime likes to stupidly mess up playing." Even I can play this game with some help from the co-op gameplay.


However, the easiness of the game doesn't lower the game's quality. It is still enjoyable, and it's received fairly decent review scores, the lowest being 6/10. It was also voted into Nintendo's top ten for Fan Favorites of 2015.

3. It's fun
That being said, the game is just fun. As one of the many different woolly Yoshis, you travel from world to world experiencing all types of interesting possibilities for the Yoshi to transform into: motorcycle Yoshi, rock-digging Yoshi, Umbrella Yoshi, etc. If you play the co-op game play, you're able to eat your partner, even turning them into a yarn ball to throw. This can be quite the hilarious and interesting option. Even the enemies are made of wool, which adds to the color schemes of the yarn balls and bundles.


You can use the amiibos to unlock options available only in co-op to be used during single game play or unlock special wool Yoshi designs like Mario or Donkey Kong. The concept of the game is just fun and hilarious.

4. It's cute
The entire game is just one big ball of cuteness. Everything from the various Yoshis to the backgrounds to the game play and sounds are just adorable. As someone who has always preferred playing as Yoshi in Mario Kart or cried when Yoshi ran away during Super Mario levels, I didn't think Yoshi could get any cuter than the little, green dinosaur that he is. But I was wrong. Woolly Yoshi is so much more adorable. I've probably "died" on the game more times from being distracted by the overwhelming sense of adorableness than anything else. The combination of fun, easiness, and yarn makes this game too cute to handle. I love it.


5. Yarn Yoshis
Seriously though, the woolly Yoshis concept is just fabulous. You play as a dinosaur made out of yarn, which throws yarn balls at things to make them explode or craft wool items to help you along. You're saving the woolly world from an evil magician, who stole the Yoshis and split them into yarn bundles. How could this not be a fantastic game? Plus, you can even get a woolly Yoshi amiibo made of yarn. Yes, it's actual yarn!

This is just ridiculously fantastic.


Yoshi's Woolly World might seem like a strange concept for a game. It might even seem like it's geared toward little kids. But let me tell you, if you like the Mario games, Yoshi, or a little bit of fun and yarn, this game is definitely worth checking out. Plus, you get to play as a dinosaur made out of yarn.

If you're still not convinced, check out this cute trailer, which shows you all the features and more.



Have you played Yoshi's Woolly World? What did you think? What other Mario-related games do you love?